Front cover image for Introduction to the game industry

Introduction to the game industry

For Introduction to Game Industry and Introduction to Game Production courses.With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.
Print Book, English, 2007
Pearson Prentice Hall, Upper Saddle River, N.J, 2007
xvii, 726 p. ill. 24 cm.
9780131687431, 0131687433, 0131687433
1103851717
PrefacePart One: IntroductionChapter 1: How Games Are MadeChapter 2: The Evolution of GamesChapter 3: Overview of Game GenresChapter 4: Overview of Game PlatformsPart Two: Game Development CycleChapter 5: The Production CycleChapter 6: The Production TeamChapter 7: Scheduling and BudgetsPart Three: Documenting the IdeaChapter 8: The Elements of Game PlayChapter 9: Committing Ideas to PaperChapter 10: The Game Design DocumentChapter 11: Technical ReviewPart Four: Implementing the VisionChapter 12: Coding the GameChapter 13: Visualizing the GameChapter 14: Hearing the GamePart Five: Elements of Game Design ImplementationChapter 15: Interface DesignChapter 16: Math and Logic and Artificial IntelligenceChapter 17: Storytelling in GamesChapter 18: Prototyping and Building PlayfieldsChapter 19: Completing the GamePart Six: The Business Side of GamesChapter 20: Marketing the GameChapter 21: Economics of the Game IndustryChapter 22: Breaking Into the Game IndustryAppendix A: What's on the CD-ROMGlossaryReferencesResourcesIndex
Includes index