Front cover image for Understanding virtual reality : interface, application, and design

Understanding virtual reality : interface, application, and design

Provides you with an understanding needed to identify and prepare for ways Virtual Reality (VR) can be used in your field. This book focuses on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability.
Print Book, English, ©2003
Morgan Kaufmann Publishers, Amsterdam, ©2003
xxiv, 582 p. : il. ; 23 cm.
9781558603530, 1558603530
318260387
Foreword PrefacePart I - What is Virtual Reality?Chapter 1: Introduction to Virtual Reality - What it is and Where it Comes FromChapter 2: VR the MediumPart II - Virtual Reality Systems Chapter 3: Interface to the Virtual World -- Input Chapter 4: Interface to the Virtual World -- Output Chapter 5: Rendering a Virtual World Chapter 6: Interacting with a Virtual World Chapter 7: Virtual Reality Experience Chapter 8: Experience Design: Applying VR to a ProblemChapter 9: What Dreams May Come: The Future of VR AppendicesA: NICE educational application (EVL) B: Crumbs visualization application (NCSA)C: Aircraft wiring application (Boeing, Inc.) D: Placeholder artistic application (Interval Research)