Design for Software: A Playbook for DevelopersJohn Wiley & Sons, 7 mar 2013 - 320 páginas A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level.
Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz. |
Índice
Summary | |
Design Thinking | |
The Basics of Application Flows | |
What Storyboards Can Do | |
Information Architecture | |
Information Architecture Is All About | |
Arduino Openframeworks | |
Summary | |
What Makes a Good Color Palette? | |
Color Techniques | |
Use | |
Font or TypefaceWhats the Difference? | |
ht Ways to Improve Your Typography | |
Summary | |
Group Similar Items | |
Wireframes | |
Dos Donts | |
Wireframe Techniques | |
Summary | |
Microsoft Sketch Flow | |
Summary | |
Fade Slide and ScaleAnimations Super | |
Advanced Motion Techniques | |
Ways to Facilitate Flow | |
Summary | |
Otras ediciones - Ver todo
Design for Software: A Playbook for Developers Erik Klimczak No hay ninguna vista previa disponible - 2013 |
Términos y frases comunes
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