History of Digital Games: Developments in Art, Design and InteractionCRC Press, 16 mar 2017 - 271 páginas The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features
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Índice
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Chapter 2 Games as Experiments 19121977 | 29 |
Chapter 3 Early Commercialized Digital Games 19711977 | 51 |
Chapter 4 The Golden Age Arcade 19781984 | 71 |
Chapter 5 Cartridges and Home Consoles 19761984 | 91 |
Chapter 6 Home Computers 19771995 | 113 |
Chapter 7 Japan 2D Game Design and the Rebirth of Consoles 19831995 | 141 |
Chapter 8 Early 3D and the Multimedia Boom 19891996 | 165 |
Chapter 9 Contemporary Game Design 1996Present | 185 |
Chapter 10 Independent Games 1997Present | 215 |
239 | |
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Otras ediciones - Ver todo
History of Digital Games: Developments in Art, Design and Interaction Andrew Williams Vista previa restringida - 2017 |