Body Language: Advanced 3D Character RiggingJohn Wiley & Sons, 31 mar 2011 - 395 páginas Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline. |
Índice
Working with the Maya Interface | |
Getting to Know Hotkeys and the Hotbox | |
Conclusion | |
Planning the Spine | |
Using Body Root vs Free Root | |
Creating a Basic Spine | |
Controls for the Head | |
Planning Eyes | |
Squashing and Stretching Eyes | |
Eyelid Morphs You Will Need | |
Conclusion | |
Shapes for the Jaw | |
Using Morphs in Your Setup | |
Conclusion | |
Adding Spine Controls and Enabling Compression | |
Conclusion | |
Arms of Mass Deformation Real and Unreal Arm Creation | |
The Skinny on Skinning Effective Surface Attachment | |
Understanding Legs and Feet | |
Hands That Grab Your Attention Hand Rigging Techniques | |
Planning Ahead | |
Rigging the Eyes | |
Stretchy | |
Influence Objects | |
Final Organization | |
Planning a Script | |
Conclusion | |
Conclusion | |
Conclusion | |
About the Companion CD | |
Otras ediciones - Ver todo
Body Language: Advanced 3D Character Rigging Eric Allen,Kelly L. Murdock No hay ninguna vista previa disponible - 2008 |
Términos y frases comunes
animation Attribute Editor bend bind blendshapes brush cartoony Channel Box chapter character character’s clavicle cluster constraint create curve default deformation Driven Key duplicates example facial falloff fingers FK/IK switch follow these steps foot forearm Freeze Transformations geometry hand hotkeys Hypergraph influence objects interface joint chain joystick lip sync lips locator look Maya Muscle MEL command MEL script menu mesh middle mouse morph motion mouth MouthOpen move movement neck node null group NURBS options orient Paint Skin painting weights parent parent-constrain percent phonemes pipeline pole vector position realistic relaxed rename rigged jaw rivet rotation scapula Script Editor set-driven keys setAttr setup shape shown in Figure shows skeleton Skin Weights slider Spine Wave squash and stretch stretch string sure surface target tool tutorial UV mapping UVLayout viseme window wrist wrist joint ZBrush