Transmedial Narratology and Contemporary Media CultureU of Nebraska Press, 2016 - 552 páginas Narratives are everywhere—and since a significant part of contemporary media culture is defined by narrative forms, media studies need a genuinely transmedial narratology. Against this background, Transmedial Narratology and Contemporary Media Culture focuses on the intersubjective construction of storyworlds as well as on prototypical forms of narratorial and subjective representation. This book provides not only a method for the analysis of salient transmedial strategies of narrative representation in contemporary films, comics, and video games but also a theoretical frame within which medium-specific approaches from literary and film narratology, from comics studies and game studies, and from various other strands of media and cultural studies may be applied to further our understanding of narratives across media. |
Índice
1 | |
Part 1 Storyworlds across Media | 33 |
2 The Storyworld as a Transmedial Concept | 35 |
3 Narrative Representation across Media | 71 |
Part 2 Narrators across Media | 123 |
4 The Narrator as a Transmedial Concept | 125 |
5 Narratorial Representation across Media | 167 |
Part 3 Subjectivity across Media | 221 |
6 Subjectivity as a Transmedial Concept | 223 |
7 Subjective Representation across Media | 265 |
Conclusion | 327 |
Notes | 333 |
Works Cited | 425 |
493 | |
Otras ediciones - Ver todo
Transmedial Narratology and Contemporary Media Culture Jan-Noël Thon No hay ninguna vista previa disponible - 2018 |
Términos y frases comunes
12 Monkeys Alan Wake Arkham Asylum attributable audiovisual representation Batman Beautiful Mind character’s Chatman cognitive complex concept contemporary films contemporary video games content marker context cut-scenes David Herman diegetic primary storyworld discussion distinction Dragon Age dream emphases example extradiegetic narrator Extraordinary Gentlemen fictional worlds Fight Club film’s first-person shooter focalization forms functions game studies game’s gameplay Genette’s graphic novel heterodiegetic homodiegetic narrator hypodiegetic secondary storyworld implied author interactive internal voice internal worlds intersubjective intradiegetic kind League of Extraordinary ludic Marie-Laure Ryan medium-specific mental metalepsis metaleptic narrating instance Narrative Comprehension narrative representation narratorial and nonnarratorial narratorial representation nonnarratorial representation nonnarratorial strategies ontological original emphasis perspective player player-controlled character point of view primarily Print quasi-)perceptual overlay recipients repre representations across media Run Lola Run Ryan Sandman Sin City story strategies of narrative strategies of subjective subjective representation theory Thon tion transmedial narratology transmedial strategies unreliability verbal narration verbal-pictorial representation