Entertainment Values: How do we Assess Entertainment and Why does it Matter?Stephen Harrington Springer, 14 ago 2017 - 304 páginas This collection brings together the work of a range of scholars from around the world with different perspectives on one simple question: How can we assess the value of various entertainment products and forms? Entertainment is everywhere. The industries that produce it earn billions of dollars each year and employ hundreds of thousands of people. Its pervasiveness means almost everyone has something to say about entertainment, too, whether it be our opinion on the latest Hollywood blockbuster, a new celebrity couple, or our concerns over its place in the world of politics. And yet, in spite of its significance, entertainment has too-often been dismissed with surprising ease within the academy as a ‘mindless’, ‘lowbrow’ – even ‘dangerous’ – form of culture, and therefore unworthy of serious appraisal (let alone praise). Entertainment Values, challenges this assumption, offering a better understanding of what entertainment is, why we should take it seriously, as well as helping us to appreciate the significant and complex impact it has on our culture. |
Dentro del libro
Resultados 1-5 de 15
Página 24
... Toy Story trilogy. I argue that in aggregate, the Toy Story trilogy (Toy Story released November 22, 1995, John Lasseter; Toy Story 2 released November 24, 1999, John Lasseter; Toy Story 3 released June 18, 2010, Lee Unkrich) offers a ...
... Toy Story trilogy. I argue that in aggregate, the Toy Story trilogy (Toy Story released November 22, 1995, John Lasseter; Toy Story 2 released November 24, 1999, John Lasseter; Toy Story 3 released June 18, 2010, Lee Unkrich) offers a ...
Página 26
... toy' actually is moves through three distinct developmental stages. The first is in relation to the use of the word ... story of toys is the story of everything... if some bearded archeologist [sic] of the year 3000 wants to know 26 J ...
... toy' actually is moves through three distinct developmental stages. The first is in relation to the use of the word ... story of toys is the story of everything... if some bearded archeologist [sic] of the year 3000 wants to know 26 J ...
Página 27
... toys offer a way of playing at various careers (builder, architect, model, reporter, soldier, adventurer). Toy Story's toys, as Kane notes, are 'mostly taken from America's postwar “golden age” of toys' (Kane 2004: 147). Originally, Toy ...
... toys offer a way of playing at various careers (builder, architect, model, reporter, soldier, adventurer). Toy Story's toys, as Kane notes, are 'mostly taken from America's postwar “golden age” of toys' (Kane 2004: 147). Originally, Toy ...
Página 28
... Toy Story revolves around the conflict for Andy's attention between Woody (Andy's favourite toy) and Buzz Lightyear (Andy's latest toy). As David Price notes the theme of the film is that 'toys deeply want children to play with them ...
... Toy Story revolves around the conflict for Andy's attention between Woody (Andy's favourite toy) and Buzz Lightyear (Andy's latest toy). As David Price notes the theme of the film is that 'toys deeply want children to play with them ...
Página 29
... toy first. If so then he becomes a content provider for other media industries, an example of toyesis in that he is a toy-that-becomes-screen-media similar to the other licensed toys that appear in the Toy Story supporting cast. The ...
... toy first. If so then he becomes a content provider for other media industries, an example of toyesis in that he is a toy-that-becomes-screen-media similar to the other licensed toys that appear in the Toy Story supporting cast. The ...
Índice
1 | |
11 | |
23 | |
What Roller Coasters Teach Us About Being Human | 41 |
Entertainment for the Mind Body and Spirit | 59 |
The Value of Celebrity Gossip | 70 |
Educating and Empowering Through Entertainment | 91 |
The Educational Value of Entertainment | 109 |
Entertainment and the Demediatization of Politics | 165 |
Entertainment and Alternative Memory in China | 179 |
Barthes Punctum Feminist Standpoint Theory and the Political Significance of YesAllWomen | 195 |
Valuing Films as Entertainment | 212 |
Representations of Public Relations in Entertainment | 229 |
The Pornographication of Cinematic Entertainment | 250 |
To Understand the Futures of Filmgoing We Must Know Its Histories | 269 |
Index | 278 |
Indigenous Australia Popular Music and Reconciliation | 130 |
The Sociocultural Value of SemiFictional Entertainment and Popular Communication | 149 |
Otras ediciones - Ver todo
Entertainment Values: How Do We Assess Entertainment and Why Does it Matter? Stephen Harrington No hay ninguna vista previa disponible - 2017 |
Entertainment Values: How do we Assess Entertainment and Why does it Matter? Stephen Harrington No hay ninguna vista previa disponible - 2017 |
Entertainment Values: How Do We Assess Entertainment and Why Does it Matter? Stephen Harrington No hay ninguna vista previa disponible - 2017 |
Términos y frases comunes
Aboriginal action figure argue audiences Australia avatar Barthes become blog Buzz Calombaris celebrity gossip chapter characters China Christine Anu cinema commercial Communication consumers contestants cooking discourse emotional engagement episode everyday example experience Facebook film G.I. Joe gender genre grass-mud horse Harrington hashtag health edu-tainment Hitchcock identity Indigenous music journalism journalists lives mainstream MasterChef Mattel McKee memes memetic memory ment Miley Cyrus Miley’s narrative networks Newsroom one’s Palgrave Entertainment Industries paratexts participants people’s performance perspective play political popular culture porn porno chic pornography programming promotion Public Relations punctum Queensland Queensland University rabbit reality representations retweets ride role roller coaster Routledge Samantha Jones SATC sexual social society Star Wars television tion Tomasa Toy Story toyesis toyetic tweets Twitter University of Technology video games viewers Warumpi Band YesAllWomen York Yothu Yindi YouTube