Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles
University of California Press, 1 oct. 1991 - 277 páginas
How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.
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PLAYING WITH POWER IN MOVIES, TELEVISION, AND VIDEO GAMES: From Muppet Babies to Teenage Mutant Ninja TurtlesReseña de usuario - Kirkus
Kinder (Critical Studies/USC School of Cinema-Television) argues that the ``supersystem'' comprised of TV, video games, and movies aimed at children not only urges them to buy specific products but ... Leer reseña completa
Playing with power in movies, television, and video games: from Muppet Babies to Teenage Mutant Ninja TurtlesReseña de usuario - Not Available - Book Verdict
Kinder (critical studies, Univ. of Southern California) analyzes the effects of media (with emphasis on Saturday morning television and Nintendo games) on children, particularly in their cognitive ... Leer reseña completa
Saturday Morning Television Endless Consumption and Transmedia Intertextuality in Muppets Raisins and the Lasagna Zone
The Nintendo Entertainment System Game Boys Super Brothers and Wizards
Teenage Mutant Ninja Turtles The Supersystem and the Video Game Movie Genre
Postplay in Global Networks An Afterword
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Playing with Power in Movies, Television, and Video Games: From Muppet ...
Vista previa restringida - 1991