Reality is Broken: Why Games Make Us Better and how They Can Change the World

Portada
Penguin Group, 2011 - 396 páginas

A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

Comentarios de usuarios - Escribir una reseña

Puntuaciones de los usuarios

5 estrellas
3
4 estrellas
4
3 estrellas
6
2 estrellas
0
1 estrella
0

LibraryThing Review

Reseña de usuario  - PDCRead - LibraryThing

By their 21st birthday, a young person will have spent around 10,000 hours playing video games on a console, phone or other device. According to some, mostly parents, video games are a waste of time ... Leer reseña completa

LibraryThing Review

Reseña de usuario  - steller0707 - LibraryThing

The thesis here is: Reality is broken but games can make it better. Reality should be more game-like. Games are not only escapist. They not only make us happy, but can make a better world. McGonigal ... Leer reseña completa

Otras ediciones - Ver todo

Sobre el autor (2011)

World-renowned game designer and futurist Jane McGonigal, PhD. takes play seriously. McGonigal is the Director of Game Research and Development at the Institute for the Future in Palo Alto, California, where she earned Harvard Business Review honors for "Top 20 Breakthrough Ideas of 2008" for her work on the future of games. Her work has been featured in The Economist, Wired, and The New York Times hailed her as one of the 100 most creative people in business. She has been a featured speaker at TED, South by Southwest Interactive, the Game Developers Conference, ETech, and the Web 2.0 Summit, as well as appearing at The New Yorker Conference. Born in Philadelphia in 1977 and raised in New York, Jane now lives in San Francisco with her husband.

Información bibliográfica