Building Imaginary Worlds: The Theory and History of Subcreation

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Routledge, 14 mar 2014 - 408 páginas

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on:

    • a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced
    • a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present
    • internarrative theory examining how narratives set in the same world can interact and relate to one another
    • an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media
    • an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation

Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

 

Índice

Introduction
1
1 Worlds within the World
16
2 A History of Imaginary Worlds
65
3 World Structures and Systems of Relationships
153
Narrative Threads and Narrative Fabric
198
5 Subcreation within Subcreated Worlds
226
6 Transmedial Growth and Adaptation
245
7 Circles of Authorship
268
Timeline of Imaginary Worlds
288
Notes
347
Glossary
375
Index
383
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Sobre el autor (2014)

Mark J.P. Wolf is Professor of Communication at Concordia University Wisconsin. He is the author of Myst and Riven: The World of the D’ni, editor of the two-volume Encyclopedia of Video Games, and co-editor with Bernard Perron of The Video Game Theory Reader 1 and 2, among other books.

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