New Digital Cinema: Reinventing the Moving ImageWallflower Press, 2005 - 121 páginas This introduction to contemporary digital cinema tracks its intersection with video art, music video, animation, print design and live club events to create an avant-garde for the new millennium. It begins by investigating digital cinema and its contribution to innovations in the feature-film format, examining animation and live-action hybrids, the gritty aesthetic of the Dogme 95 filmmakers, the explosions of frames within frames and the evolution of the 'ambient narrative' film. This study then looks at the creation of new genres and moving-image experiences as what we know as 'cinema' enters new venues and formats. |
Otras ediciones - Ver todo
Términos y frases comunes
abstract actors aesthetic Ahtila allow American analogue video animation Anthony Dod Mantle artwork avant-garde Blair Witch Project body broadcast design camera characters Chuck & Buck cinema cinematography collage colour computer-generated computer-generated imagery contemporary Coppola create culture depict digital filmmaking digital media digital technology digital video director disparate documentary Dogme 95 electronic example exhibition expand experience feature film Festen Figgis film and video film's filmmaking footage format frame gallery Gary Winick graphic Greenaway Hollywood hybrid imagery interactive Internet intersection Lars von Trier layering Linklater live-action low-budget miniDV mixing movement movie moving image multiple Museum music videos narrative notion numerous piece production public space Richard Linklater role screens sense sequence shifts shoot short films shot showing Soderbergh spatial Steven Soderbergh story studio style television tion titled traditional transformation Trier tropes video art video artists video installation viewers Virgin Suicides visual Whitney