Teaching and Learning in Digital World: Strategies and Issues in Higher Education
Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.
Què en diuen els usuaris - Escriviu una ressenya
No hem trobat cap ressenya als llocs habituals.
3D environment 3D virtual environments 3D virtual worlds academic active learning adapt analysis assessment avatars business games collaborative communication competencias complex course criteria cyborg defined Department of Pedagogy digital competence digital learners digital natives e-learning programs Educación EDUCAUSE enable Espuny Vidal evaluation Facebook formación Gisbert Cervera higher education immersive innovation integrated interact Internet Journal knowledge learning activities learning environments learning outcomes learning process literacy metaverses methodologies Moodle networks objects Oblinger OpenSim participants Pedagogy planning platform PolyU practice Prensky professional proposal Retrieved role Rovira i Virgili rubric scenario Second simulation games situations skills Sloodle social Spain specific strategies Tarragona tasks teachers teaching and learning teamwork technological environment technological literacy University of Lleida users Virgili University virtual environments virtual learning environments virtual reality