The Magic of Lewis CarrollJohn Fisher Simon and Schuster, 1973 - 288 páginas Explores Lewis Carroll's activities as an inventor of games and puzzles and adept conjurer. Represents the most comprehensive collection of Carroll's games and puzzles yet compiled. |
Índice
Contents Introduction | 7 |
Solutions | 271 |
Afterword | 274 |
Página de créditos | |
Otras 3 secciones no se muestran.
Términos y frases comunes
Achilles acrostic Adventures in Wonderland Alice Alice's Adventures Annotated Alice answer appear audience Balbus ball beginning bottle brandy cakes cards Carr Carroll's Carrollian centre clock Collingwood colours contains corner dear diary Doublets edge equal eyes fingers Fold four give glass Graham Ovenden half hand Hence Herr Humpty Dumpty inches letters Lewis Carroll Logic look Looking-Glass magic magician marked Martin Gardner mathematical miles minutes move never original paper paradox play player problem puzzle Queen Rabbit rats reader Rendezvous riddle Roger Lancelyn Green round Rule Sam Loyd Score sentinel shillings side Snark solution square Sylvie and Bruno symbol Syzygy Tangled Tale tell thimble things Tortoise triangle trick true turn Uncle Jim Uncle Joe W. H. Auden Warren Weaver watch weight word