Human-Centered Software Engineering - Integrating Usability in the Software Development LifecycleAhmed Seffah, Jan Gulliksen, Michel C. Desmarais Springer Science & Business Media, 26 jun 2006 - 391 páginas Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g. , cognitive and social psych- ogy, anthropology)inaneffortwhereallperspectiveswereseenasessentialtocreating usable systems. But while the ?eld of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear. Are we striving to coordinate the varied activities in system development, or are we seeking a richer collaborative framework? In coordination, Usability and SE skills can remain quite distinct and while the activities of each group might be critical to the success of a project, we need only insure that critical results are provided at appropriate points in the development cycle. Communication by one group to the other during an activity might be seen as only minimally necessary. In collaboration, there is a sense that each group can learn something about its own methods and processes through a close pa- nership with the other. Communication during the process of gathering information from target users of a system by usability professionals would not be seen as so- thing that gets in the way of the essential work of software engineering professionals. |
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Términos y frases comunes
agile development agile methods agile processes applied artefacts attributes capture chapter collaboration communication components Computer Constantine and Lockwood context cycle defined described design knowledge design process design rationale detailed development team diagram document domain evaluation example experience feedback Figure focus framework functional guidelines Human-Computer Interaction identified implementation Integrating Usability interaction design ISO/IEC iterative lifecycle mapping MERBoard organization pattern languages phase practice principles problems project team prototypes reuse role scenario packages Seffah software architecture software development process software process solution specific stakeholders structure system design systems development task analysis task models taxonomic tion U&SA materials UCD methods UCD practitioners UCSD UI design patterns UI patterns understand usability activities usability designer usability engineering usability requirements usability techniques usability testing User Engineering user groups user interface user needs user stories user-centered design user’s workshops