Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today

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McFarland, 28 ago. 2018 - 232 páginas
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
 

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Índice

Preface
1
Introduction
5
1 How Tabletop Games Can Tell Stories
19
2 Other Narratological Considerations
36
3 The Board Games of Dungeons Dragons
42
4 Tolkiens Legacy
55
5 The First Splash
68
6 Children of the Dragons
81
9 Overproduction and Its Discontents
128
10 The New Board Games of Dungeons Dragons
142
11 Return of the StoryDriven Board Game
154
12 How We Stopped Worrying About Replay Value and Learned to Love the Story
179
Epilogue
190
Glossary
195
Chapter Notes
199
Bibliography
209

7 The Age of Expansion
98
8 ParagraphBased Games
114

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Sobre el autor (2018)

Marco Arnaudo is a professor at Indiana University, Bloomington, where he teaches classes about game design, simulations, military history, mystery fiction, and Italian literature. He is a well-known reviewer of board games, with over 1,000 video reviews. Matthew Wilhelm Kapell teaches American studies and humanities at San Jose State University. He lives in San Jose, California.

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