Playing War: Military Video Games After 9/11

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NYU Press, 5 abr 2016 - 288 páginas

Explores the culture that made military shooter video games popular, and key in understanding the War on Terror

No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.

Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

 

Índice

Welcome to Ludic War
1
Toward a New Modality of Ludic War Play
35
Narrative Subjectivity and Sacrificial Citizenship in the Modern Warfare Series
69
American Exceptionalism in Tom Clancys Military Shooters
95
Visions of Dystopic Ludic War
116
Selling the Gameplay Modality of Ludic War
145
Gaming Capital of the Ludic Soldier
170
The Ludification of War Culture
201
Notes
213
Gameography
243
Bibliography
247
Index
265
About the Author
273
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Sobre el autor (2016)

Matthew Thomas Payne is an associate professor in the Department of Film, Television, & Theatre at the University of Notre Dame. He is author of Playing War: Military Video Games after 9/11, and is co-editor of the anthologies Flow TV: Television in the Age of Media Convergence and Joystick Soldiers: The Politics of Play in Military Video Games.

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