Actionable Gamification: Beyond Points, Badges, and Leaderboards

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Packt Publishing Ltd, 3 dic 2019 - 500 páginas

Learn all about implementing a good gamification design into your products, workplace, and lifestyle

Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design.

The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch.

After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.

What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for

Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

 

Índice

Introduction
1
When the Surreal Blends into our World
3
The PBL Fallacy
13
The Octalysis Framework
23
Putting Gamification in its Place
46
The First Core Drive Epic Meaning Calling
64
The Second Core Drive Development Accomplishment
89
The Third Core Drive Empowerment of Creativity Feedback
123
The Seventh Core Drive Unpredictability Curiosity
269
The Eighth Core Drive Loss Avoidance
307
Left Brain vs Right Brain Core Drives
339
The Mysteries of White Hat and Black Hat Gamification
370
Understanding Other Gamification and Behavioral Frameworks with Octalysis
397
Level I Octalysis in Action
431
Designing a project from scratch with Octalysis
460
The Journey Goes On
483

The Fourth Core Drive Ownership Possession
160
The Fifth Core Drive Social Influence Relatedness
195
The Sixth Core Drive Scarcity Impatience
230
Wall of Gratitude
488
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Sobre el autor (2019)

Yu-kai Chou is an author and an international keynote speaker on gamification. He is the original creator of the gamification framework called Octalysis. He is the founder of the Octalysis Group and has been a regular speaker/lecturer on gamification worldwide, including at organizations like Google, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in gamification, starting his work in the industry in 2003. Yu-kai was rated #1 among the “Gamification Gurus Power 100” by RISE and was also awarded the “Gamification Guru of the Year Award” for both 2014 and 2015 by the World Gamification Congress based in Europe. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Accenture, eBay, Huawei, Fidelity, AIG Japan, Verizon, HP, Ericsson, Cisco, Wells Fargo, and more. His work has been featured in Forbes, The Wall Street Journal, The World Journal, Business Insider, PBS, and many more. Yu-kai is a board director for Morf Media, a gamified training and learning platform. He is also a board advisor for many organizations and companies throughout North America, Europe, and Asia, including BALANCE Edutainment (creators of Pacha's Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), The Catch (Gamified Dating Site), Lucky Diem, and many more. Yu-kai is a follower of Christ, and his other hobbies include playing/teaching chess, writing/playing string quartet pieces, writing Chinese novels, and rating high-quality movies, though he rarely has time for these hobbies.

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