Serious GamesViking Press, 1970 - 176 páginas The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. |
Índice
The Reunion of Action and Thought | 3 |
Improving Education with Games | 15 |
Educational Games for the Physical | 35 |
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abstract achievement action activities actors adult alternative analysis analyzed areas arithmetic Bay County behavior betting poker blocs British cards cation chance chance card chart classroom colonies competitive complex concepts conflict costs cultural decision-making decisions dents developed dramatic economic educational games educator teams effective elementary environment evaluation example experience explore game design game play game theory game's ghetto Grand Strategy groups high-school industry interac interactions interest intuition investment involved Jean Piaget labor learning limited mathematical ment merchants military mill owners motivated move nomic objectives occupational outcome parents participants physical planning poker Strategy political possible problem-solving problems processes programs reality daemons representing role-playing roles rules scoring serious games simulation games situation skills social studies specific student teams submodel teacher teaching techniques tion tional tive urban war games win criteria Woodland County