Handbook of Game-Based LearningJan L. Plass, Richard E. Mayer, Bruce D. Homer MIT Press, 4 feb 2020 - 600 páginas A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. Contributors |
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Handbook of Game-Based Learning Jan L. Plass,Richard E. Mayer,Bruce D. Homer Vista previa restringida - 2020 |
Handbook of Game-Based Learning Jan L. Plass,Richard E. Mayer,Bruce D. Homer Vista previa restringida - 2020 |