Sketching User Experiences: Getting the Design Right and the Right Design
Morgan Kaufmann, 28 jul. 2010 - 448 páginas
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.
Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.
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LibraryThing ReviewReseña de usuario - jonas.lowgren - LibraryThing
Buxton develops a clearly articulated design perspective on the creation of digital products, based firmly in the seminal activity of sketching. The core part of the book is an inventory of sketching ... Leer reseña completa
Excelente reflexión sobre el diseño de interfaces software en particular y el diseño en general. Sin duda son las conclusiones de intelectual lleno de conocimiento y experiencia. Divulgativo en las cuestiones técnicas pero muy provocador en la generación de inquietudes.