Understanding Virtual Reality: Interface, Application, and Design
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Índice
WHAT IS VIRTUAL REALITY? | 3 |
Immersion | 7 |
Telepresence | 20 |
Chapter Summary | 36 |
part 11 | 39 |
A Virtual World | 40 |
Suitability of Virtual Worlds for a Particular Medium | 42 |
How Are Ideas Transmitted? | 43 |
Computer Graphics System Requirements | 245 |
Aural Rendering Systems | 252 |
SoundGeneration Hardware | 258 |
Haptic Rendering Systems | 266 |
Haptic Rendering Techniques | 272 |
Internal Computer Representation Haptic Formats | 277 |
VR Haptic Interface Software | 278 |
Chapter Summary chapter 6 | 280 |
Common Issues of Human Communication Media | 49 |
What Is Special about Virtual Reality? 50 Authorship Versus Creatorship | 50 |
The Interface to the Virtual World | 51 |
Language | 53 |
Immotive Versus Interactive | 58 |
Interactivity Participation and Multipresence | 59 |
Directed and Undirected Narratives | 61 |
Form and Genre | 64 |
Experience Versus Information | 65 |
The Role of Artists and Technologists | 68 |
Chapter Summary | 69 |
part 11 | 70 |
VIRTUAL REALITY SYSTEMS | 71 |
Interface to the Virtual WorldInput | 74 |
User Monitoring User Input to the Virtual World 77 Position Tracking | 77 |
Body Tracking | 88 |
Other Physical Input Devices | 95 |
World Monitoring Dynamic Input to the Virtual World 107 Persistent Virtual Worlds | 107 |
Bringing the Real World Into the Virtual World | 108 |
Chapter Summary | 111 |
Interface to the Virtual WorldOutput | 114 |
Properties of Visual Displays | 121 |
Monitorbasedor FishtankVR | 140 |
Headbased | 151 |
Handheld | 160 |
Properties of Aural Displays | 167 |
Headbased Aural DisplaysHeadphones | 174 |
Properties of Haptic Displays | 180 |
Tactile Haptic Displays | 187 |
Robotically Operated Shape Displays | 195 |
Other Senses | 202 |
Rendering the Virtual World | 205 |
Human Perception | 211 |
Semiotics | 217 |
Aural Representation in | 225 |
Features of Haptics | 231 |
Rendering Complex Visual Scenes | 238 |
Interacting with the Virtual World | 283 |
User Interface Metaphors | 284 |
Manipulation Navigation and Communication 286 Manipulating a Virtual World 286 Manipulation Methods | 286 |
Properties of Manipulation | 293 |
Selection | 310 |
Manipulation Operations | 325 |
Manipulation Summary 332 Navigating in a Virtual World | 332 |
Wayfinding | 333 |
Travel | 343 |
Navigation Summary | 360 |
Interacting with Others | 362 |
Shared Experience | 363 |
Collaborative Interaction | 368 |
Interacting with the VR System Metacommands | 376 |
Chapter Summary chapter 7 | 378 |
The Virtual Reality Experience 381 Immersion 381 PhysicalSensory Immersion | 381 |
Mental Immersion | 382 |
The Role of Realism in Immersion | 383 |
Point of View | 390 |
Venue | 394 |
Physics 399 Types of Virtual World Physics | 399 |
User Interaction with the World Physics | 403 |
SimulationMathematical Model | 404 |
Objects | 410 |
part | 417 |
Creating a VR Application | 418 |
Design with the System in Mind | 424 |
Document Deploy and Evaluate the Experience | 432 |
The Future of Virtual Reality | 437 |
Trends | 443 |
Input Technologies | 452 |
THE APPENDICES | 458 |
B Crumbs A Tool for Scientific Visualization | 483 |
541 | |
557 | |
About the Authors | 581 |
Otras ediciones - Ver todo
Understanding Virtual Reality: Interface, Application, and Design William R. Sherman,Alan B. Craig Vista previa restringida - 2002 |
Understanding Virtual Reality: Interface, Application, and Design William R. Sherman,Alan B. Craig Vista de fragmentos - 2003 |