Introduction to the Game IndustryThis book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover. |
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Índice
The Evolution of Games | 19 |
Game Genres | 60 |
1 | 118 |
Página de créditos | |
Otras 25 secciones no se muestran.
Términos y frases comunes
action addition allows animation appear apply artists audio become bugs build called cards challenge changes Chapter character combat complete concept consider console continue controls create designer detail determine discuss document early effects electronic elements enemies example Exercise FIGURE files final game design game engine gameplay genre give graphics idea important industry interactive interface involved keep lead look machines major move movie Nintendo objects offer perform person phase platform play player playfield popular possible problems production programmers proposal publisher puzzle released require responsible schedule screen Select sell ship simple simulation skills sound staff starting story tasks technical things turn units usually video game writing