Introduction to the Game Industry

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Pearson Prentice Hall, 2007 - 726 páginas
This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.

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PART ONE Introduction to Games
1
An Introduction to Games
3
2
19
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