Introduction to the Game IndustryPearson Prentice Hall, 2007 - 726 páginas This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover. |
Índice
PART ONE Introduction to Games | 1 |
An Introduction to Games | 3 |
2 | 19 |
Página de créditos | |
Otras 21 secciones no se muestran.
Términos y frases comunes
3D graphics action games adventure games animation arcade games artists Atari audio board games bugs build cards Chapter character combat complete computer games console games controls create detail determine dialogue discussed Electronic Arts electronic games enemies example FIGURE files first-person shooter Game Boy Game Boy Advance game companies game consoles game design game design document game developers game engine game genre game industry game platforms game world game's GameCube gameplay elements gamers games include handheld game hardware idea interactive Internet machines marketing Microsoft milestone move movie multiplayer Nintendo Nintendo DS objects personal computer pixels player playfield PlayStation popular programmers prototype publisher puzzle game racing games released require role-playing games schedule screen Sega ship simulation skills sound effects sports games staff strategy games tasks textures timeline usually video consoles video game Xbox

