Graphics Gems

Andrew S. Glassner
Academic Press, 1998 - 833 páginas
1 Reseña
Computer graphics is in many ways a science, but writing the programs that actually generate attractive images is still an art. The best programmers have a large toolbox of general techniques, nuggets of algorithms, and clever insights that they use on a daily basis to make their code faster, more reliable, more accurate, easier to debug, and a pleasure to use. Such toolboxes are compiled through years of experience and trading with other professionals.

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Graphics Gems, by Category
Weiler, Kevin, An Incremental Angle Point in Polygon Test, Graphics Gems IV, p. .... Georgiades, Príamos, Signed Distance From Point To Plane, Graphics Gems ... tog/ GraphicsGems/ category.html

Graphics Gems I
Graphics Gems I. Edited by Andrew S. Glassner. 2D Geometry. Useful 2d Geometry, 3 .... Philip J. Schneider. Related topics: Graphics Gems ... computer-graphics/ books/ graphics-gems/ 1.html

Graphics Gems IV
The floppy disk also contains all of the code from the previous volumes: Graphics Gems I, II, and III. You are free to use and modify this code in any way ... ~ph/ gem4.html

Graphics Gems Repository
Source code, errata, and addenda to the Graphics Gems book series. ~graphics/ books/ GraphicsGems/

ERCB: DDJ Programmer's Bookshelf July 1993
Graphics Gems III is part of a series initiated by Andrew Glassner of Xerox PARC. ... Volumes subsequent to the original Graphics Gems are the result of ... ddj/ 1993/ ddj.9307.html

FAQSYS extended version - (solving worldwide problems)
This subpage of the extended faqsys contains source code related to the books "Graphics Gems" 1 - 5. And if there is something that's worry you, ... ressources/ miscellaneous/ ~vrac/ faqsys/ gg.html

Graphics Gems vol. 1-5 Master Table of Contents (ver 1.0; March 6, 1995) ..... Below is the table of contents for "Graphics Gems IV". This table also ... ~aland/ reviews/ gems.contents.html

гласснер а. (ед.) грапхицс гемс, вол.1 (ап, 1995)(исбн 012059756х ...
(ед.) грапхицс гемс, вол.1 (ап, 1995)(исбн 012059756х) цсцг. Glassner A. (ed.) Graphics gems, vol.1 (AP, 1995)(T)(ISBN 012059756X)(666s)_cscg_.djvu ... info/ Cs_Computer%20science/ CsCg_Computational%20geometry/ Glassner%20A.%20(ed.)%20Graphics%20gems,%20v...

Lista de libros. - 3dgames
"Graphics Gems V" de Alan W. Paeth. "opengl Shading Language" de Randi J. Rost. "opengl Programming Guide: The Official Guide to Learning opengl" ... programaci_n.97/ 172169.lista_libros.html

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Sobre el autor (1998)

Andrew Glassner's contributions to computer graphics span 20 years. His work at Microsoft Research, Xerox PARC, the IBM Watson Research Labs, Bell Communications Research, and the Delft University of Technology has produced numerous technical articles on rendering theory and practice, animation, modeling, and new media. He currently creates new computer graphics tools at Microsoft Research. Among his recent work is Chicken Crossing, a 3D animated short film that has been shown internationally at film festivals and on television, and Dead Air, an interactive game for play over the Internet. Dr. Glassner is the author of the two volume bible, Principles of Digital Image Synthesis and 3D Computer Graphics: A Handbook for Artists and Designers. He has also edited An Introduction to Ray Tracing, and created the Graphics Gems series for programmers.

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