Design, Implementation, and Evaluation of Virtual Learning EnvironmentsThomas, Michael IGI Global, 30 jun 2012 - 344 páginas Virtual learning environments offer a novel environment through which teachers can engage students in active learning. Whether through virtual worlds such as Second Life or a custom-designed personal learning environment, together students and teachers can explore new boundaries in education. Design, Implementation, and Evaluation of Virtual Learning Environments highlights invaluable research covering the design, development, and evaluation of online learning environments. An essential resource for academics, professionals, corporate trainers and policy makers, this book examines the role of technology enhanced learning in this emerging area. |
Índice
The Centralisation Dilemma in Educational IT | 1 |
eLearning in the Cloud | 10 |
Toward a Personal Learning Environment Framework | 20 |
Section 2 | 41 |
Designing Effective Spaces Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT MindstormsTM ... | 42 |
Homo Virtualis | 58 |
Second Life as a Surrogate for Experiential Learning | 77 |
An Interdisciplinary Design Project in Second Life | 93 |
Affective Load and Engagement in Second Life | 168 |
Investigating Modes of Student Inquiry in Second Life as Part of a Blended Approach | 184 |
LowCost Virtual Laboratory Workbench for Electronic Engineering | 201 |
Section 4 | 218 |
The Development of a Personal Learning Environment in Second Life | 219 |
A Framework for the Assessment of WikiBased Collaborative Learning Activities | 237 |
Evaluating GamesBased Learning | 250 |
Challenges Facing the Semantic Web and Social Software as Communication Technology Agents in ELearning Environments | 265 |
Virtual Speed Mentoring in the Workplace Current Approaches to Personal Informal Learning in the Workplace | 112 |
Section 3 | 120 |
Communication and Education in a Virtual World | 121 |
Mechanics Simulations in Second Life | 137 |
Development of an Interactive Virtual 3D Model of the Human Testis Using the Second Life Platform | 153 |
Compilation of References | 279 |
About the Contributors | 307 |
316 | |
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Design, Implementation, and Evaluation of Virtual Learning Environments Michael Thomas No hay ninguna vista previa disponible - 2012 |
Design, Implementation, and Evaluation of Virtual Learning Environments Michael Thomas No hay ninguna vista previa disponible - 2012 |
Términos y frases comunes
approach assessment avatar building challenges chat cloud computing cognitive collaborative learning communication concepts course create culture curriculum e-learning Educational Technology effective engagement engineering evaluation experiential learning explore Figure focus framework games-based learning goal Google Google Apps homo virtualis Hotaru IGI Global implementation information needs instructor interaction International Internet Jarmon knowledge laboratory activities learners learning activities learning management systems Linden Research mashups ment Moodle objects OpenID participants pedagogical Personal Learning Environments PLEF requirements Retrieved April Retrieved June robot role-play Science script Second semantic semantic web Sertoli cells simulation skills social Soka speed mentoring task teaching testis tion tour tubule undergraduate University users virtual environments virtual laboratory virtual learning environments virtual spaces virtual world WebCT wikis workbench